June 8, 2008

Son of Worldbuilding

As continued from...the post below. That aside, I really must start categorizing my posts again.

Basically because it's about time I need to start referring to this stuff, a brief reference for various things I've actually decided on (or close enough), followed by some actual crunch in the form of races.

Races:
Aischroi (kulloi/deinoi) - Two subraces, one region.
Humans (humans) - With no subraces, but four different regions (Sanagos, Free Cities, Kingdom, Northlander)
Ossith (lizardfolk) - Slaves of the Ssithil. One region.
Peretoi - slightly changed human nomads. One region.
Ssithil (yuan-ti) - The inhabitants of Great Ssithilos. One region.
Vargrans (hobgoblins) - The inhabitants of the northlands. Two regions.

Gods:
Sanagos - In Healer/Watcher/Traveller/Ruler guises. Worshipped in Sanagos.
Nestos - "The Hidden Lord". Ascended Ssithil (or human) deity of magic. Free Cities, wizards in human lands.
Ashakaros - Guider/Protector God of humans. Worshipped in human lands.
Garrack - "The Red-Tooth". Ascended Ossith hunter deity.
Spirits - Peretoi spirit worship.
Vargra - Vargran wolf-god. Athena-like
Great Ssithilos - Creator of Ssithil.

Languages:
All languages have written form as well unless noted.

Aischroi (no written)
Sanagosi
Kitilumian (ancient, precursor of Sanagosi, western languages)
WESTERN HUMAN LANGUAGE (name after the main kingdom)
Ssithil
Peretoi (no written)
Vargran

Which is 12 languages, counting written variants. May be cool to have spoken-only Ossith/firenewt dialects of Ssithil. Also ancient Ssithil and Vargran.

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RACE STATS
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Humans - As per PHB.

Aischroi (Kulloi)
+2 Dex/Str, -2 Int/Wis/Cha
Darkvision 60'
Scaled hide (+2 AC)
Clawed (1d4/1d4 natural)
Favored Class: Barbarian
Level adjustment: +1

Aischroi (Deinoi)
+2 Cha/Int, -2 Str/Con
Darkvision 60'
+2 Spot/Search/Decipher Script
Decipher Script/Use Magic Device always class skills
Magical Affinity: Can use 1 0-level arcane as a Su ability Cha mod times
per day as per sorc
Favored Class: Sorcerer
Level Adjustment: +1

Peratoi
+2 Con, -2 Int
Low-light vision
+2 Survival, Spot
Weapon familiarity: Peretoi broadspear (1d8, 20 ft range, can set for charge)
Favored Class: Scout (Complete Adventurer 10)

Vargrans
+2 Dex/-2 Cha
Low-light vision
+4 Move Silently
+2 Intimidate
Favored Class: Fighter

Ssithil
+2 Dex, +2 Cha
+2 Hide
+2 saves vs poison
+2 saves vs enchantment
As sorc of equal level: 1/day - animal trance, charm lizardfolk
detect poison, speak with serpents at will
Favored Class: Wizard

Ossith
+2 Str, +2 Con, -2 Int
+4 Swim, +2 Hide, +2 Move Silently
-2 penalty to saves vs enchantment
Weapon familiarity: atl-atl
Natural weapons: 2 claws (1d4) and bite (1d4)
Favored class: Barbarian

Half-X
Possibility exists for half-human, half-Aischroi, Peretoi, Vargran children. Instead of creating a bunch of weak-ass half-elf types (because half-elves have never not sucked), how about we treat them instead like humans, except they gain any one stat bonus (to a single stat) or racial power (or set, in the case of skills) of their parent other race, in place of the human feat. They keep human skill bonuses and multiclassing, however.

This SEEMS balanced enough to me.

I can't make an aasimar that I don't hate, so instead of that, we'll create a Chosen of Ashakaros feat which simulates some of that functionality, like a bonus to Heal and either a low-level lay on hands ability, a shield other ability (lose 1 AC and transfer to any ally in X feet?), or a flat Cha or Wis bonus, pickable at first level only.

In addition, Sanagosi humans at the least will have a series of Tainted Bloodline feats that allow various (small) stat bonuses or low-light vision. The low-light vision one will have a darkvision upgrade.

Ssithil will have access to a whole bunch of feats from Serpent Kingdoms as racial feats.

Peretoi could probably also use the Tainted Bloodline series, come to think of it.

Everyone else but the Vargrans are ok as-is. I am unsure as to what to give them for feats, but some kind of Chosen of Vargra feat giving limited wolf shifting could be cool, at least until they run into somebody with the Wolf Toss feat.

In addition, there will be regions, the feats of which I am unsure of as of yet.

For class notes:

Ranger - replace with scout, or a modified version of same.

Wizards/Sorcerers - A fairly interesting idea from Tigana was mages lopping off two fingers to get more attuned with magic. This fits the flavor for human wizards a whole lot. Some sort of feat that gives magical bonuses and may be required to get past, I dunno, 2nd level spells, perhaps. Alternately/also look into planar power sources from Pathfinder.

Clerics - A big one. Two ways of doing this. Either keep things mostly how they are, or create a series of classes with new powers and spell lists. One is simpler, one is by far and away cooler than the other, but needs severe fucking with spelllists, which sucks so much.

A few ideas.

Ashakaros - A mix of healing/combat/protection. The most like a traditional cleric.

Garrack - Very druidic, focus on hiding, hunting, etc.

Great Ssithilos - Priests are wizards, and don't actual gain power.

Nestos - Does he even HAVE clerics? Perhaps not. Maybe something like arcane devotee PrC or something.

Peretoi - Probably a more or less straight port of the OA shaman class.

Sanagos/Healer - Pure, unarmored, focuses mostly on healing, with some abjuration thrown in. Alternately, let all Sanagosi clerics draw from the same spell list, and give individual powers based on aspect.

Sanagos/Watcher - Combat and divination stuff.

Sanagos/Traveller - Probably some druid stuff in here, and things like fly, etc. A few combat things, very mixed bag.

Sanagos/Ruler - Enchantment-type stuff, with a bit of abjuration, and things like Shout.

Vargra - The priest presented in HR1 Vikings is a good start. A focus on personal combat, battle rage, and maybe wolf-shifting. This could be wildly cool.

Posted by Dwip at June 8, 2008 9:56 PM