RBCiv Epic 27: The Ming Dynasty

Being the report for the Realms Beyond Civilization Epic 27, the rules for which can be found here.

This will be my second Always War epic, the first being Epic 14, in which I was about the only one who had actual conflict, and which was a massively humiliating loss for me due to a number of things. So this game, we will resolve to do a number of things different:

There shall be building of actual mounted units (and we'll be all about Riders, too. Uh-huh.)

There shall be construction of multiple cities. These cities will be grouped fairly close together.

There shall not be suicidal chasing of Abe all over the continent with warriors, even if he starts right next to me.

There shall be massive flogging of the RNG if it decides to screw me over.

There shall be moving of workers if enemy units are in range, as opposed to getting them captured every 3.5 seconds.

And now, to the wars.

And in the Beginning...

And lo, it was 4000 BC, and I was RBCiv-27 of the Chinese, who are very...militaristic and industrious? Excellent. Superworkers should really help out, and I shouldn't need to mention the value of the militaristic trait on Always War, should I? No, I thought not. After some ritualistic pondering on why the royal family is named RBCiv as opposed to some normal Chinese name like, say, Mao, and why such a militaristic civilization chose pink of all colors as a flag color, we get down to surveying the situation:

The scientists ask for directions, and we point them towards Bronze Working. Spears will be...important.

Exploration is done, and upon the arrival of our first settler, the objectives are:

Both blue dots secure luxuries, and are going to be exceedingly needful later on. Later settlers will concentrate on securing the land around the capitol to get a good core up and running.

In 2510, Bronze Working comes in, and we start on the next tech: The Wheel.

And in 2190, there is bad news: